Not only do cars handle well-I was using an Xbox controller-but the force feedback/controller vibration helps you feel more closely connected to what's happening. "We've wanted to do that for a while but it just never fit in a two-year cycle," creative director Mike Brown said. The braking and suspension systems specifically are two examples of features that Playground says might not have been possible if Forza Horizon 5 had the normal two-year development cycle. I can't say for sure how much I felt the improved braking and suspension systems specifically, but the driving experience felt very smooth and enjoyable. The suspension system is improved, too, with an aim of making the experience more authentic, or at least that's the idea on paper. ![]() Applying the brakes is no longer an on-off type of situation but is instead a more gradual gripping of the discs, the developers say. Forza Horizon 5 also has a new braking system that helps cars handle better. The Rewind feature returns, too, so any crash or diversion from the path can be fixed quickly and easily to get you back in the action. Every mistake I made in handling a turn or applying the brakes felt fair-and not the result of the controls breaking down. And Forza Horizon 5 carries forward the franchise's tradition of excellent controls once again. What has made the Forza Horizon series so compelling over the years is not only the various settings it's taken players to (Australia, the UK, etc), but the way it feels to drive the game's many cars in those environments. The variety of the missions in general that were available during the preview was impressive, and it kept me interested in heading to the next waypoint to see what type of race I might do next.īy clicking 'enter', you agree to GameSpot's It felt like something out of a Fast & Furious movie. In this multi-stage race, I zipped through city streets at breakneck speed, launched over ramps and flew through the air, and careened through trees and the wilderness. ![]() That being said, Forza Horizon's signature Showcase events return in Forza Horizon 5, and the one included in the demo was seriously impressive. All of these were impressive with their attention to detail and core driving mechanics, but my favorite part of my limited time with Forza Horizon 5 was exploring the open road and experiencing the world at my own pace. The demo also let me try a series of races involving different types of cars in a variety of settings. ![]() The story missions were fun and varied, taking me on journeys to help find and retrieve an old Volkswagen, for example, or help a friend ride into a sandstorm to snap a photo of an artifact. GameSpot recently took part in a hands-on preview event for Forza Horizon 5 where I got to play the racing game's opening prologue and sample a few story missions before being set free to roam the open world of Mexico. The extra year of development gave developer Playground Games more time to focus and refine the already-solid and much-loved formula, and to take things to new heights in a new setting, Mexico, the studio tells GameSpot.Īnd after spending a few hours completing the game's first story missions and taking more time with its sprawling open world, Forza Horizon 5 seems to be on track to deliver another solid entry in the popular series. Microsoft is breaking that tradition with Forza Horizon 5, which comes three years after Forza Horizon 4. Since its debut in 2012, the Forza Horizon racing series has seen new releases come at a pace of once every two years, releasing on even-numbered years with Forza Motorsport taking the odd years.
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